Follow their questline toward becoming a Companion until you reach The Silver Hand quest. It is here that you can choose to partake in a secret ritual, in which you drink another werewolf's blood to turn you into a werewolf.
Take note that if you do not want to commit it is reversible with a cure , the quest will not advance. After the initial violent outburst, you gain Beast Form which is found in the Powers section of the Magic menu. Like the other Powers , you can activate Beast Form once a day.
Here you will join a team of hunters to slay the beast. However, you will have the option to side with the Werewolf as an NPC and slay the hunters. In addition to the Ring of Hircine you can actually form a small were-pact at the wrath of Hircine. Or if you complete the quest you will receive the Savior's Hide which has high resistance to poison.
Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Release Date. In Partnership with Wal-Mart. Table of Contents. Speaking of benefits, it would seem that vampires do have it more prevalently as one can simply tap into their main powers without the need to transform, unlike a werewolf.
Vampires also have better spellcasting abilities, making them perfect for mages. Moreover, their Illusion spells are more effective and can easily play as necromancers or neck-romancers, ba-dum-tss.
This makes combat with them more interesting compared to the usual mauling involved in being a werewolf. Being a murder-hobo in Skyrim is always a welcome experience once-in-a-while whenever an NPC looks the wrong way or mutters a loose comment.
This can be a problem if one forgets to save their game. Thankfully, being a werewolf while doing that makes the mass murder inconsequential for you. Unless the player transforms in front of witnesses, no one will be able to pin the werewolf killing spree to them. This can also be used strategically for whenever players want to do assassinations in an urban and well-guarded area and not have to worry about bounties.
Even if werewolves are situationally immune to bounties, there are still better ways of assassinating a specific target. Stealth is certainly a more interesting option and it just so happens that vampires make for good expert stalkers. They get all kinds of bonuses in sneaking and hiding in the dark as well as some form of night vision too. It's a great complement to being a member of the Thieves' Guild or being a hitman for the Dark Brotherhood.
Say what you will about the companions' abrasiveness, but they're some of the coolest Nords in Whiterun once they let the players into their inner circle. Turns out they're not just boring rowdy mercenaries but also harbor some lethal secrets. Some of them are also awesome and useful companions such as Vilkas or Farkas or even Aela the Huntress. They're a go-to for the standard barbarian-type character who prefers to talk using axes and swords because words are for mage nerds.
Assuming players have Dawnguard , any lengthy story quest involving vampires is just better than what the companions put you through. Even if players join the Dawnguard faction, a certain vampire lord will still give you the option to become one of them.
I used this guide to become a Vampiric Wereworlf, totally worked-- can change into either, vampire active effects comes back after I Revert Form from Vampire Lord, Necromage still works, that's all fine.
I have one serious problem though: my enchanted armors with restore health, magicka, stamina aren't working. The regenerations show up in active effects still, but nothing is actually happening.
I got it to work once by re-enchanting new equipment after my first werewolf change, that seemed to do it. But it happened again after I went from werewolf to Vampire Lord, to human, STILL even though that's supposed to get me back to normal vampire stats and effects.
Has anybody had this problem and knows ho to fix it besides having to freaking re-enchant completely new equipment after every time I go werewolf? I'm gonna have to give up on the whole thing if there's really no other way :. Okay so I experimented a bit more. The enchantments work with Necromage bonus before my first feed, right after werewolf change.
Before that, I'm in that state where you just have ability to be either VL or werewolf, no other stuff. So Necromage still works then, but I don't have all the cool vampire bonuses and feed time and such. That part is in accordance with what everybody has said about this process. So to be like a normal vampire again with all the effects and abilities, I have to do that first feed. But once I do that, the enchantments don't work- at all.
The active effects still show a higher bonus than the actual regeneration enchantment, so that means it thinks Necromage is working. But I don't get any enchantment bonuses at night, with or without Necromage bonus activated--there's no difference from when I have the armor on or off. So the problem with me is that when I make the change to a feeding vampire, all my regeneration enchantments stop working but still claim to be in active effects, then I can re-enchant and it works until I become a werewolf again and back to Vampire Lord to reguar vampire.
So what I'm asking is how I can get my enchantments as a hybrid with feeding. I know there isn't much of a benefit stat and abilty wise, but I don't really care about that. I want all the vampire stuff. I read what that the guy called V said about enchantments working all the time no matter what- if it worked for him it should be able to work for me. I found a mod on the Steam Workshop that allows you to become a werebear Dragonborn DLC required which doesn't replace werewolves but adds it instead.
It is also effected by the skill trees of lyntaropes. Quote: The correct term is Vampiric Werewolves.
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