As discussed above, the Scoundrel is a damage buffing powerhouse and a prime choice for your Follower during solo Greater Rift progression attempts. The Scoundrel is especially potent if you can lure enemies into his AoE damage buff, and characters with strong enemy manipulation skills will benefit the most from him. He's also a great choice for dual wielding characters due to their naturally higher Crit Damage stat, as he complements them with a Crit Chance buff.
The highlight of Scoundrel abilities is definitely his Night's Veil , and should always be taken when he is at your side. If you choose to run a Scoundrel for the reasons outlined above, check out our full guide on him here. The Enchantress is the most versatile of the bunch, offering a balance between utility and damage buffs, and offering some excellent speed farming potential when she is fully optimized. Take the Enchantress to GR progression if you are chasing cooldown reduction or attack speed breakpoints, as she makes both tasks easier, or if you want to have a thoroughly utility-driven character when farming GRs or keystones.
If you choose to run an Enchantress for the reasons outlined above, check out our full guide on him here. When gearing your follower, you have to make a conscious choice between utility and damage oriented gear. While it can be tempting to focus on their damage potential however limited , it is highly recommended that you focus on their crowd control and protective capabilities.
Stat-wise, it is crucially important that you reach the 25, mainstat point on your follower to maximize the benefits of his or her mainstat-scaling abilities. This should be quite doable even without item augmentations, because followers have an innate 2. Augmentations can still be considered to fully optimize your follower most likely Enchantress for speed farming, since you have an incentive to drop the invulnerability follower item at some point of optimization and go for the "all abilities" unlock one.
Note that when your mainstat differs from your follower's i. The other stats you might want to consider are: First and foremost, Attack Speed — there are plenty of proc-based items that add valuable utility to Followers, such as Thunderfury, Blessed Blade of the Windseeker , Cluckeye , Buriza-Do Kyanon , Blind Faith , and Cord of the Sherma , and you will logically attain more procs from more attacks.
This is where Esoteric Alteration and Mutilation Guard come into play, as they are the only legendary gems that will work on your follower as well. It is quite powerful though, so if you choose to run with a Templar as your follower, invest in CDR across his gear.
To reiterate, especially for GR solo progression, the recommended follower-specific items for all followers are the immortality ones: Enchanting Favor , Skeleton Key and Smoking Thurible.
Immunity to damage is too powerful to be passed up in high Greater Rifts, where lackluster AI and limited toughness options mean certain death for followers within seconds. The immortality items allow you to ignore Toughness rolls on follower gear, easing decisions when rerolling and optimizing other utility stats like attack speed and cooldown reduction. In Patch 2. What it basically boils down to is that a selection of legendary and set items worn by the follower will apply their effect to the player character as well.
In a way, one of the oldest forms of this bonus was the combination of Unity on yourself and the follower, along with an immortality item for him or her, which will halve your incoming damage without hurting him or her. This makes for one of the most powerful damage mitigation combos in the game. The top tier, extremely useful items in the Emanate-eligible category currently include Nemesis Bracers and The Flavor of Time.
The former spawns an elite at every Pylon pickup, while the former doubles the duration of Pylon bonuses — their powers combined significantly soften the infamous Greater Rift "fishing" for favorable floors and monster compositions. Avarice Band greatly extends your pickup radius, and will usually be paired with a socketed Boon of the Hoarder and a worn or cubed Goldwrap for an extremely potent combo during regular rift farming, catapulting your gold acquisition, movement speed, and survivability through the roof.
Both sets can have their requirements reduced via a Ring of Royal Grandeur on your follower. Last but not least, Homing Pads add a layer of safety and convenience when teleporting to town, while Gloves of Worship should be considered during standard rift and bounty farming for the utility gravy of minute duration shrines.
Lastly, it should be noted that a former favorite for the amulet slot, The Ess of Johan , can still be considered for AoE-dependent builds with low or no displacement abilities — as it offers a long-range pulling effect on a decent, 20 second internal cooldown.
The main stats for the followers are as follows: Strength for Templar, Dexterity for Scoundrel, Intelligence for Enchantress. To match that mainstat, whenever a socket occurs in a follower item, you should use a Flawless Royal Ruby or the highest available for Templar, a Flawless Royal Emerald or the highest available for Scoundrel, or a Flawless Royal Topaz or the highest available for Enchantress.
Main stats increase the damage and skill power of your follower capping out at 25, main stat. Followers have an innate 2.
The weapon socket is mostly irrelevant, but can be filled with a Flawless Royal Ruby or the highest available for the flat damage increase, or a Flawless Royal Amethyst or the highest available for the Life on Hit if you drop the immortality item from your follower.
This build is presented to you by Deadset , one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch , where you can see how this and other builds play out in practice. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II.
TBC Classic. Path of Exile. New World. More Games Diablo IV. WoW Classic. Overwatch 2. Nemesis Bracers and the Flavor of Time are also used for Enchantress.
Shrine bonuses are amazing for Greater Rifts, too. Gloves of Worship is not in this setup because its effect does not work in Greater Rift. Blind Faith, Frostburn, and Cord of the Sherma help by freezing and blinding the monsters. Tal Rasha's Relentless Pursuit is great without any set bonuses because it has Attack Speed buff on its own. Jewels are also different for the Enchantress. For Helm, Ruby is used for Experience buff. Later in the game, Paragon level becomes a great stat buff for the character.
Long-term-wise, Ruby's Experience buff will stack up to be a significant power buff for your character. In other gear, use Topaz for Intelligence. Skill choices won't matter for Enchantress if she equips a Relic with "Gain access to all skills". The Follower's skill power levels depend on the amount of the Follower's Primary Attribute. One problem you could face is your character having a different Main Attribute from your Follower.
Especially if you use two different followers, dealing with two different Main Attributes is unavoidable. For example, Freeze of Deflection in the image above has Dexterity because it is dropped for a Demon Hunter character, which uses Dexterity as the Main Attribute. Luckily, there is an easy solution to this. Create a new character with the different Main Attribute you need and use Enchant on the equipment with the new character to get a new Attribute.
There is no need for leveling a new character. Go to any town with a level 1 character, move the desired equipment through the stash, and Enchant it. This concludes Season 24 Followers Setup Guide. Enjoy destroying the monsters with your trustworthy Followers! The preseason for League of Legends esports has already begun, even ahead of its official start on Nov.
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Which Follower to choose in Season 24? They have a number of unique abilities, like slowing and weakening your enemies or healing you. Overview As you progress through the game, you'll be joined by three followers: Templar Kormac , the Templar , a dedicated master of melee arms and armor.
Encountered in Act I. Scoundrel Lyndon , the Scoundrel , a selfish rake skilled in larceny and ranged weapons. Enchantress Eirena , the Enchantress , a mysterious magic-user who can confuse and debilitate enemies. Using Your Followers Recruit your followers from camp.
Training Your Followers As you grow more powerful, your Followers will gain experience and unlock new skills. Upgrade your followers' gear and skills whenever you get the chance. Game Difficulty. They will also warn the player of approaching danger elite packs and bosses , comment on key plot events, and shout out loud when they use their skills. In town, idle followers can be sometimes overheard having conversations between themselves.
Only one follower can accompany a player at a time, but even while not at the player's side, the other followers will stay with the player's current level so they can join the player at any time without needing to be leveled up first.
With Asheara's Vestments set , one may have all three followers at their side, almost non-stop. The followers can be customized enough to suit the player's style, depending on which four of their eight skills one decides to develop. The player needs to be in town to pick up their follower or switch between them, but one can dismiss them at any time. If another player joins a game, the follower automatically leaves in 20 seconds, returning to town, and a window pops up to ask if you want them back as soon as the group is disbanded.
If a follower's health drops to zero, they do not die, and do not need to be resurrected: instead they are knocked unconscious and automatically revive in 30 seconds with full health. While in this state, however, they cannot provide active buffs and aura-like passive buffs.
Should the player venture too far from a follower for example, being separated by impassable terrain , the follower will teleport to them in 5 seconds.
Followers may accompany the player at any area, except the campaign -only fight with the Prime Evil they are trapped immediately after the combat starts, forcing the player to fight alone. In Adventure Mode , the Prime Evil can be battled with the follower as normal. Kormac is primarily a melee warrior who can be built into a tank to support weaker classes. However, he can also be turned into a healer if you do not require a tank. The Templar is not a Paladin ; he is a new type of righteous warrior in the Diablo universe with differing ethics and ideals.
The Templars are holy warriors, fighting for justice and eschewing the dangers that lead to cultism and demonic possession by espousing self-denial. They do not merely pay lip service to protecting the realm; they are battle-trained and experienced to a man, and the brooding, dedicated Kormac is a paragon among them. Kormac came to the order as a young man, and was quickly molded into the ideal Templar, adapting naturally to an ascetic way of life. His devotion is particularly unshakable, even for one of his order, and, despite his respect for battle prowess, his disdain for those who don't share his high moral standards is readily apparent.
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